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We consider a multiple access channel (MAC) problem where several users communicate with a base station and in which the users may have different applications or communication purposes for using the network, which is reflected via associated communication metrics. Specifically, we use throughput as the metric to reflect regular data transmission purposes, and latency, modeled by the inverse throughput, is used to reflect data transmission speed as another metric. The problem is formulated as a non-zero sum game. The equilibrium is derived in closed form. Stability in communication for such a heterogeneous network is established by proving the uniqueness of the equilibrium, except for particular cases where stability still can be maintained via cooperation of users with throughput metric or their switching to latency metric.more » « less
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In UAV communication with a ground control station, mission success requires maintaining the freshness of the received information, especially when the communication faces hostile interference. We model this problem as a game between a UAV transmitter and an adversarial interferer. We prove that in contrast with the Nash equilibrium, multiple Stackelberg equilibria could arise. This allows us to show that reducing interference activity in the Stackelberg game is achieved by higher sensitivity of the transmitter in the Stackelberg equilibrium strategy to network parameters relative to the Nash equilibrium strategy. All the strategies are derived in closed form and we establish the condition for when multiple strategies arise.more » « less
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Age of information has been proposed recently to measure information freshness, especially for a class of real-time video applications. These applications often demand timely updates with edge cloud computing to guarantee the user experience. However, the edge cloud is usually equipped with limited computation and network resources and therefore, resource contention among different video streams can contribute to making the updates stale. Aiming to minimize a penalty function of the weighted sum of the average age over multiple end users, this paper presents a greedy traffic scheduling policy for the processor to choose the next processing request with the maximum immediate penalty reduction. In this work, we formulate the service process when requests from multiple users arrive at edge cloud servers asynchronously and show that the proposed greedy scheduling algorithm is the optimal work- conserving policy for a class of age penalty functions.more » « less
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null (Ed.)Age of information has been proposed recently to measure information freshness, especially for a class of real-time video applications. These applications often demand timely updates with edge cloud computing to guarantee the user experience. However, the edge cloud is usually equipped with limited computation and network resources and therefore, resource contention among different video streams can contribute to making the updates stale. Aiming to minimize a penalty function of the weighted sum of the average age over multiple end users, this paper presents a greedy traffic scheduling policy for the processor to choose the next processing request with the maximum immediate penalty reduction. In this work, we formulate the service process when requests from multiple users arrive at edge cloud servers asynchronously and show that the proposed greedy scheduling algorithm is the optimal work-conserving policy for a class of age penalty functions.more » « less
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